


I suspect that this is because they have been playing blizzard games/MMOs heavily for years and are incapable of enjoying them anymore. The many low scores reviewers have given on this site is a joke written by a growing minority of disgruntled players who have lost there perspective. Most people I have talked too and played with have high opinion of MoP. I am actually looking forward to leveling up some alts which is unusual. Overall- I am level 88 and have had the most fun in wow since vanilla. Both good and someimes annoying but its what alot of people have been saying they want for years and I dont mind. Sharing quest hubs with the other faction can be tense and difficult at times, and because of that we have the highest levels of WPVP sing the southshore/TM days. PVP- havent been able to try new BG, I think they are lv 90, however there is a hell of alot of world PVP. I look forward to the challenge modes and scenarios. Dungeons/raids- Only done 4 of the new ones on normal and they are what one would expect. Monk- Havent played hte new class however I have fought against them and they seem pretty powerful. Alot of the fights are 2-5 mobs and it reminds me of fighting creeps back in the days of ROC/TFT alot more than previous expansions. I wasnt sure if I would be into the whole panda/chinese/kun-fu theme, although they have done a good job of it. but further refined the original formula to make your basic kill/collect quest as entertaining as possible.

Pandaria- I have played many wow clones over the years and I have come to the conclusion that if you are looking for that kind of simple casual progression wow does it just as good and in many cases better than any. It is optional and offers a bit of depth. If you ever played pokemon on gameboy you will like this. Pet battles- only done it a short time but it seems very well done. I think this is great as having more and more skills every year only overcomplicate what should be simple. I have notivced several skills which have been integrated as passives or into other skills. There is also a greater degree of tactical flexibility with the ability to loadout skills and glyphs on the fly allowing more focus on actual combat. The new talent system can only give you strong builds that can be figured out relatively quickly. After 10 years of online game I have a small army of characters across doaens of games and it is almost more trouble than it is worth to go back and jump on one you havent played for a while.
#World of warcraft mists of pandaria how to
If you are playing 1 or 2 characters it is easy to keep upto speed and actually know how to make a profficent build. Talent/skill/glyph revamp- One of the most unfun things to do in an MMO is to have to learn and relearn complicated trees which alter stats. In theory it should be a good thing and I dont see why it shouldnt especially if it adds more chance for random PVP encounters. There is one controversial change which I cannot comment on as I have seen very little of its impact which is cross realm zones. There is a great deal of critism of anything blizzard does or doesnt do these days and I would like to say out that ANYONE who gives expansion under a 5 has either not actually played it or made up there mind not based on reality but on there own misconception or hatred of anything that blizzard produces. MoP is easily the best expansion to date. There is a great deal of critism of anything blizzard does or doesnt I made an account to post this.
